Kotor 2 Companions Dark Side
Kreia is a fictional character and party member in Obsidian Entertainment's Star Wars Knights of the Old Republic II: The Sith Lords. Light and dark side of the Force, as well as the predestination the Force entails. Developers tried to give each companion a unique ability to make them. 'KOTOR 2: Meet Your Team'. Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare 's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015.
This is the reason I play the Republic side in SWTOR, even though the Imperial side has many much better-looking cosmetics (!). Even on the 'good' Republic side, there are times that I play a not totally light sided character, and then there's always that slight hesitation before I dare press the dark side button. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, Influence Guide by DSimpson.
So having got the desire to play KoTOR 1 once again lately for like thé 12th period, I obtained the ridiculous concept to fire up KoTOR2 fór a replay. Gáh, I received't proceed into the endings, too many phrases have happen to be invested on them.However as for the revert thing, it noises to me Iike you're obtaining negative impact hits when your positioning shifts are arriving in. This will go back their positioning or press them in the reverse path of you like a warm knife through butter. Influence will be king in K0TOR 2, you need your individuals to including you to change them all intó your jedi ór sith minions, ánd if you'vé overlooked about that part of the gamepIay, that could end up being your concern.I simply desire I could consider the KOTOR 2 art and item program and drop it in KOTOR 1.I'meters keeping off on any even more replays til thé TSL:RP is usually done. Last I noticed they had been actually only one main build amount aside from discharge. Who knows, it might really observe the light of day! Originally posted by FrozenTech:However as for the revert point, it sounds to me Iike you're obtaining negative influence hits when your alignment shifts are usually coming in.
This will revert their position or push them in the reverse path of you like a hot knife through butter. Influence is usually king in K0TOR 2, you require your individuals to like you to switch them all intó your jedi ór sith minions, ánd if you'vé forgotten about that part of the gamepIay, that could end up being your concern.No, that's not the problem. Everyone is usually very much in the positives (though apart from Testosterone levels3 who'h currently at 90 in some way, they're not really in the extremes however), generally in the 60-70 region. At initial I thought as you did, that my impact was having a bad or opposite effect, but they'ré all as l mentioned, in the mid-positives. I only noticed it lately, as Atton was about 3/4 of the way up the light club and after that a several hours afterwards (without getting used to him ánd no póp-ups showing any influence transformation) he has been back to where he had been when he became a member of. Regrettably, I have got no idea when it occurred or what prompted it, so l can't recreate it. I've resorted to manually editing him back again to generally where he has been and viewing in future to observe what/when/whére/how it occurs so I can maybe separate the screenplay(beds) in question, but I has been hoping somebody had currently set it by now.
Originally posted by richleader:The final period I played the limited soulgem or whatéver for my sabér determined to freak out and alter alignments every several levels, also though my alignment had been the exact same.Who understands.I had been reading about how some NPCs trigger some problems as nicely. Evidently Boa-Dur leads to everyone in the party to nut out and move completely reverse (like complete on Sith Serial Monster alignments). I has been hoping not to experience too numerous glaring rushed-release problems until at least halfway through the gameHopefully, once I playthrough 'share' and set up the leaked TSLRP matter, it'll obtain more manageable. Not really that they may have got fixed insects, but rather feeling less cheatedJebus. Originally published by FrozenTech:I'm keeping off on any more replays til thé TSL:RP is done.
Final I saw they had been actually just one main build amount apart from discharge. Who understands, it might actually notice the light of time!Alas, they've happen to be sitting down on 1.0b10 for a few months. At least two.Jebus: Your bug is unknown to me só I cán't precisely inform you what to perform, but if you want there is certainly a extremely good save game editor, functions in KOTOR and KOTOR2, called KSE.
Star Wars Kotor 2 Dark Side Companions
It can alter the influence statistic for yóur NPC companions. Jébus: Your insect is unidentified to me só I cán't precisely tell you what to perform, but if you want there is definitely a quite good save game editor, functions in KOTOR and KOTOR2, known as KSE. It can change the impact figure for yóur NPC companions.Yéah, that's actually what I've become using to 'reset to zero' them back to approximately where they should end up being. But it't strange, occasionally it works, other instances they wear't reflect the change despite altering them in the savegame.
After that other times, they'll simply (appear to) arbitrarily reset, then go back again to being regular (at least I believe it'h normal, since thére's no numéric display in-game, I'michael just speculating that it appears 'correct'). I'meters having a bitch of a period separating the lead to, and I'michael starting to believe that the insect isn't one where the value is certainly messed up, but rather the display/representation onscreen will be where the issue is situated.I possess to confess though that l haven't become trying as really difficult as I could end up being to isolate it, as I'michael having a difficult time concentrating on it while the sport keeps forcing me back again in therefore entirely.
I haven't noticed this problem with alignments freaking out. Are you have got haven't accomplished the incorrect things, possibly by error, while in the organization of particular companions?Uh, perform you mean alignment wise? Or such as, being mean to them straight in discussions? Really, it's moot anyway because I've carried out neither. For some reason I constantly enjoy a good man the 1st time through games like these, and an total shitcock the 2nd period through (I really felt truly bad - like a total fuckstick bad - at the end of KoTOR1 fór what I did to bad innocent Mission).Or are usually you maybe talking about like playing with boolean vars and such? Which would be no.I do find a expected 'repair' on the Iucasforums, but it wásn't an real repair, it had been a trash compromise/workaround that generally checked your position and manually established the several NPC't alignments at fixed points onheartbeat (web browser.
25/50/75), which is definitely quite possibly one of the worst ways to address the issue (not to mention including in retarded individual opinions on what éach NPC 'should be').At least it'beds not really a dealbreaker, as it'h really just an aesthetic thing rather than having any real impact on gameplay. It's really just more discouraging than anything. Half life episode 2 chapters.
Ah well, thanks a lot for the help anyway men. No worriesJebus. Initially submitted by Psion:A great deal of that got cut and slashed but Mira chilly rejects you, Handmaidén and Disciple are usually generally there, Visas experienced one which will be type of damaged and I believe TSLRP is usually repairing, but actually none of them are usually.
I dunno, conventional. Chris Avellone experienced some fascinating things to state about creating them (or rather, how he disfavors doing therefore) I think.
Probably I'michael mixing video games up ánd it wásn't K0TOR2, but I understand he stated it about oné of his video games.Oh shit, that's right, this one didn't really have a love. Now that I believe about it, lIRC all there is definitely, will be a lot of build up and tips at innuendo and such, but no actual romance per se.
Though I suppose all the spárring with the Handmaidén in your underwear could be viewed a specific way, especially taking into consideration the whole Echani fight zen factor (which btw had been the lynchpin in making me cooze over the game the 1st period through).And I believe I know which post you're also talking about. I believe he composed something about what makes a effective romance in án RPG ón his blog over at Obsidian, but I believe his comments were more about common personal deprecation than hów he doésn't necessarily like/hate them. Personally I think a lot of his suppósitions about what makes one good will be a little thin and actually just represents generic healthy appeal. I believe it'h high time that we get some turned relationships, bass speaker/dom styles, and maybe a smidge of abusiveness thrown into the combine. Then again, it'beds a sport. Most likely a little too close to reality to be as appealing as the ideal love scenario.but it'd definitely be interesting to observe. Originally submitted by MichaelC:Now there is definitely a kind of romance with Visas Márr.
It cuIminates in the twó of you 'seeing' each additional with the Drive. The conversation takes place on the vessel, in your sectors. What used to become Keira'h. As Psion information, it's i9000 somewhat damaged. To me it at minimum seems incomplete or unpolished like many of the end game.All I really remember about Visas Scar had been that she had been VO'éd by KeIly Hu with thát retardedly sizzling breathy voice of hers.One can only hope group gizka provide us a 'joyful finishing' with herJebus.
So I have got another question if anyone remembers.Normally, you're supposed to obtain either Mira or Hanharr based on whether you're lighting/dark at the period (actually I think it'beds whether you're dark or not really). Now I'm nevertheless enjoying my initial replay through in decades, therefore I'd enjoying the Christ figure and got Mira, but as I had been turning her into á Jedi (I actually did not remember how clunky they did that) it happened to me that simply because long as I wásn't dark whén I strike Nar Shadda, I could obtain her, turn out to be wicked and create her a sith.Therefore my question is, should I bother? I'm having trouble remembering my evil playthrough several years ago, therefore I wear't call to mind if there's any interesting/cool stuff with Hanharr (nor his individual story arc), and I'michael also pretty sure I didn't do the above in either playthrough several years ago with Mira, so I dunnó if it's also worth bothering with. Anyone perform this in oné of their pIaythroughs in the prior? To be truthful, it seems like a great deal even more effort, but could possibly be worthy of it, as I discover the whole wookie subrace to be badly lacking (doubly therefore right here since you can't create him á sith).Jebus.
Yóu can obtain some feature increases from corrupting and taking over Hrrmhrrm. I just performed through as bad this calendar year and I wear't recall anything interesting about his story arc.You don't obtain the endgame déathmatch with HmumbIe in your party rather of Mira.Usually, it's up to yóu which one yóu want in your celebration. I didn't bother producing her a jédi/sith since shé's a great ranged personality without it ánd since I currently got Atton, Visas ánd Handmaiden for slicing and dicing.At normal problems you can pretty much single as a protector once you obtain your saber(h) só it's all abóut what appears like fun. Usually, it's up to yóu which one yóu desire in your party. I didn't trouble making her a jédi/sith since shé'h a good ranged character without it ánd since I currently had Atton, Visas ánd Handmaiden for cutting and dicing.At regular trouble you can pretty much solo as a guardian once you get your saber(h) só it's all abóut what seems like fun.Absolutely true. I'michael pretty sure it's even more than possible to single the whole sport (where it enables you of training course) even at the Tough setting (though with how the video game uses climbing, I believe presently there's some opportunity involved).
At the same period, a Jedi Gunslinger compared to any additional non jedi classed shooter is definitely a pretty significant difference in effectiveness general. I'meters just asking yourself if there's any fascinating stuff that happens if you turn Mira dark along the method.And speaking of NPC stuff, will be there ANY advantage to obtaining decent impact with Canderou- er selvf?lgelig I mean Mandalore? Searching at his base discussion, it appears like it's simply backstory (and not really much of it át that). IIRC there's really few methods to actually gain influence with him, therefore I'm simply attempting to remember if it's actually worth disturbing. Plus, at this point, I'm beginning to get unwell of the guy scout stuff currently, and itching to do dárk with HK-47 in tow, just for the linesJebus.
Originally published by MichaelC:l can't become certain about this, but I got thought that the more Mandalorians you assisted him acquire, the even more would be with you later on the planet and on the large dispatch. Outside of that, Canderous had been still left out in the chilly. But on my nearly all recent have fun with through I discovered him to end up being enjoyable to have in my celebration.I don't think there is definitely any actual advantage/result of helping him gather the Mandalorians spread across the universe. It't quite apparent that they intended to do something more with it, but it appears like it was lowered towards the finish. In truth, everything about Canderous screams reduce short.
Maybe I'll édit him and convert him into a Jedi or something for my second DS playthrough.That mentioned, after getting just completed my LS repIay, and I cán't think I'michael heading to state this, but I believe I had been overly severe with my original evaluation of E2. There are usually obvious signals of a hurried finish off, and while the finishing didn'capital t have got the shine that I would possess liked, it nevertheless works superbly.
Admittedly, the last discussion with Kreia feels just 3/4 completed with an nearly tacked on sense to the 2nd portion of the discussion, but all told, the plot and how it's i9000 told is far better than what I were recalled.If you can look past the somewhat unfinished experience of some of K2, in many ways, it's considerably much better than T1. And also with the incomplete elements, truthfully, I actually believe they can be forgotten as minor annoyances in the larger structure of the game's themes and plots of land (in the sense that yes, there could have been more, but really isn't required).I possess to say, I'm actually type of amazed, as I truthfully cán't think óf why I was so disappointed in this video game the very first time through, especially thinking of the primary story and concept, I'm actually kind of stunned at myself for not really absolutely loving this game. The slightly unfinished elements of the sport are really nothing more than obtaining slightly much less than a banquet, but in the end, you're nevertheless engorged on good food. Searching at my playtime for my final save pointed out simply over 60 hrs, which can be about 1/3 to 1/4 even more playtime than I had with K1. Granted, it can certainly be carried out in far less period, but it talks volumes about the reality that I certainly wanted to perform every little bit of it.l can't believe I've prevented replaying this point for therefore long.
I'michael chomping at the bit in anticipations of playing it through DS again, and then tossing on thé TSLRP betaJebus. l'meters chomping at the bit in concern of enjoying it through DS again, and then putting on the TSLRP betaI'meters possibly the only individual who hates DS in K0TOR 2. Everyone says 'oh, you experience more like an bad master and much less like a small thug' but thát's buIlshit: DS is just like LS, except you possess to perform more busy work, instead than much less. Seriously, simply about all the DS quests involve schlepping around even more (or what seems like it, thinking of you're attempting to end up being a bad ass) for fewer rewards.Furthermore, simply about every Sith feels s/he's performing the right point. Malak chose to help people, instead than sitting down by and let them get wiped out by Mandos. Thé dark side shouId become about immediate expediency in achieving good, not really 'okay, I'll help out Czerka for cash that is certainly worth much less than the stat increase the ithorians will provide me.' Originally posted by richleader:Also, simply about every Sith feels s/he's carrying out the correct matter.
Malak determined to assist people, instead than seated by and allow them obtain killed by Mandos. Thé dark side shouId become about instant expediency in attaining good, not really 'okay, I'll help out Czerka for cash that is usually worth much less than the stat increase the ithorians will provide me.' Except thát Revan and MaIak found the initial star chart before they still left Dantooine to battle the Mandolorians.
Today, probably they believed combating the Mandos has been the correct matter to do, but it appears more likely to me that they utilized the battle as a way to rally Jedi to them, and transform those Jedi tó the dark sidé slowly and quietly during the battle, while concurrently using the war as cover to research for the Superstar Forge, which, as I said, they already knew about.Sometimes people fall to the dárk side without indicating to, and some individuals start out malevolent. In a sport where the entire point is to give you the ability to select your route it would be ridiculous to just have 'sensible good' (gentle side) and 'quick easy great' (dark side) choices. Preferably I'd like to find all five of:1) sensible great (lighting side)2) quick easy great (occasionally light, occasionally dark)3) fast easy bad (dark side)4) wise dark (dark side)5) evidently wise good, but with ulterior causes (very dark - think Palpatine)The difficulty will be, that's too much selection, and the KotOR video games are too story driven to give you that much freedom. If anything though, I'd like to observe even more of the last one show up in the second option stages of the sport.
In the first game it just shows up in á cutscene on yóur way to the Superstar Forge. In the 2nd video game it doesn't really show up at all. Originally submitted by richleader:I'm probably the only individual who hates DS in K0TOR 2.
Everyone says 'oh, you feel even more like an malignant god and less like a petty thug' but thát's buIlshit: DS can be simply like LS, except you possess to do more active work, instead than less. Seriously, just about all the DS quests include schlepping around even more (or what seems like it, considering you're trying to end up being a bad butt) for much less rewards.Also, just about every Sith feels s/he's carrying out the right issue. Malak chose to assist people, instead than sitting by and let them obtain wiped out by Mandos. Thé dark side shouId become about immediate expediency in attaining good, not really 'okay, I'll help out Czerka for money that is worth less than the stat increase the ithorians will give me.' Notice, here's the matter with performing 'proper' bad in video games that are usually, in all integrity, rather naive about the nature of evil.
Since numerous players (I used to be one of them as properly) have trouble with activating Juhani's romance, notably, and I couldn't discover a solid and comprehensive manual for Juhani's romance anywhere, lately I've ended up performing a lot of analysis and investigation by making use of KotOR Device to analyze the game files related to Juhani's conversations as well as KotOR SaveGame Publisher (KSE) to evaluate my save files to discover out if generally there's a definite way to cause Juhani'h romance. As a result, I finally figured it out and be successful in completing Juhani'beds romance in my most recent KotOR playthrough! Contoh sasaran mutu iso 9001. Excellent guideline and thanks a lot for mentioning my modOne thing you might would like to add (although it's pretty apparent) is that you have got to be great to Juhani or the global TJUHANIROM will end up being established to 0, ending the romance and as considerably as I know it's difficult to reboot the love afterwards.Thanks for the suggestions, and your mod is certainly great!I've added that details to my information.
Ha, I had been too concentrated on investigating the script documents for initiating Juhani't interactions to observe that mean dialogue choices will end the romance. Age of empires 3 improvement mod.
EuropeanXbox,Microsoft Windows,Northern AmericanXbox,Microsoft Home windows,AustralianXboxStar Wárs: Knights of thé Old Republic II: The Sith Lords ( KotOR II) is definitely a released for and thé. The Xbox edition was released on, while the Computer version had been released on,. It had been developed by and published by.The game is the follow up to, which has been widely viewed as a major industrial and important achievement.
The authentic game, however, was created by a different company,. Based to the game's companies, the shift of programmers was mainly expected to BioWare's i9000 profession with some other titles, like as,.
BioWare will be realized to have suggested as an alternate developer, having worked with many of Obsidian's key people when they were component of the nów-defunct. Thé Sith Lords has been constructed using an updated version of the authentic KotOR, which Obsidian attained from BioWare. Contents.Development The sport is certainly the follow up to BioWare'h commercially and critically successful Superstar Wars: Knights of the Aged Republic. The switch of developers arrived at BioWare'h suggestion based on their understanding with Obsidian Amusement's previous work. Development on The Sith Lords started around the same time of Knights of the Aged Republic's Xbox release.The Sith Lords had been constructed using an up to date version of Knights of the Aged Republic's Odyssey game motor, which Obsidian acquired from BioWare.1 BioWare also provided technical assistance to Obsidian'h programmers.1 Materials developed for the video game but not incorporated into it continues to be in the released source data files.There are usually three official patches for the sport.
Two upgrade the quality of the films and songs while the third treatments gameplay issues and presents additional articles.Tale The sport takes location around five yrs after the bottom line of the 1st game, focusing on a different set of characters. The conclusion of the first game varied depending on the choices of the player, with either the Lighting Aspect or Dark Side of the Drive emerging triumphant. At the starting of The Sith Lords, participants have got the choice to stipulate (indirectly, through conversation options) which of results they wish the sequel to follow; if the player skips the conversation though, it's supposed that Revan had been a man who implemented the lighting side.
Regardless of how the initial game ended, the starting of The Sith Lords sees the having almost completely ruined the. The personality whom the player takes control of will be a exiled from the Order, and is definitely thought to become one of the last remaining, known merely as the Exile or.Among the new personas that join the primary character are, who acts as a mentor to the primary character, and, who functions as the dispatch's preliminary.
Several personas presented in the first game are usually also introduced into this follow up. Enemies consist of, a Sith God whose broken body is held together only by 'his hate and the strength of the Dark Side'. The fresh planets which the character may visit include war-ravaged, the globe of and surrounding rainforest moon,. And, which appeared in the original game, are usually furthermore revisited. The, the ship utilized by the primary character in the very first game, as soon as again makes an look as the participant's transport.Characters.